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Opis Group To Participate in Blockchain Convention

Opis Group To Participate in Blockchain Convention. Picture depicting Opis Group contribution points

The “European Blockchain Convention was born with the mission to accelerate the blockchain ecosystem in Europe”. Opis Group have done their part by becoming Gold Sponsors and participating on two panels. The event, which takes place in the heart of Barcelona, will feature a variation of 100+ speakers on the current state of blockchain; crypto, DeFi, NFTs, and Web 3. 

Vince Howard, Marketing Director at Opis Group will be contributing to the panel discussion of; What’s Next for Play to Earn? Alongside Megan Nilsson (a Crypto and NFT Consultant) and Manel Sort (Co-Founder & CEO at Games for a Living). Adam Roney, Chief Technology Officer at Opis Group will be the sole speaker in the category of; Taking the Cloud Green with Decentralised Technology. However, similar green categories exist such as:

  • Mining Crypto with a green footprint.
  • Ensuring the Sustainability of the Blockchain Ecosystem.
  • Crypto Can Be Good For The Environment.

In anticipation of the convention, let’s look at some of the possible talking points from Opis Group’s contributions.

Opis Group Convention Panel – What’s Next for Play to Earn?

Opis Group To Participate in Blockchain Convention. Vince Howard, Marketing Director.

The play to earn space grew in popularity when Axie Infinity and other projects skyrocketed. They paved the way for other games in this space and experienced huge success. But where can we go from here? Can we improve on their models? Well, let’s take a look at some of the problems we may hear some solutions to at the Barcelona Convention. 

Not Worth Working For

Many people play these games for the in-game tokens you can earn through just playing and grinding. But many have been disappointed by the low value and dips. If the games were enjoyable, this may not be much of an issue. Howerver, unfortunately, many people believe the play-to-earns currently on the market feel more like work.  ‘Grinding’ in a game is exactly how it sounds, repeatedly doing things, often pressing buttons repeatedly, it’s long and tedious.  However, similar to real-life the effort is usually worth it from the storyline and the rewards. In many play-to-earns, however, this isn’t the case. As Axie Infinity discovered before they announced changes to improve their gameplay, to be sustainable, play-to-earn’s either need; strong in-game tokens, or the game needs to be enjoyable. 

Hardly MMO’s

Part of the reason behind play-to-earns not being enjoyable is because they lack the most fundamental necessity for a successful game; players. Most of the play-to-earn games market themselves as an MMO, which means it’s a Massively Multiplayer Online game. Lost Arc (a traditional game), for example, has 17.62m total players but leads on most active players per day at around 1.51m. The old classic World of Warcraft still has 119.48m players total, but averages around 1.14m. In contrast, one of the most popular Play-to-earns, Axie Infinity, has an average of about 180,000 players each day. Online games live and die with their community. 

Cost Barriers to Entry

One of the reasons why these games struggle with mainstream adoption aside from bad gameplay is the absurd cost barrier to entry. These games appeal most to people in developing countries where the tokens have the most significant value against their fiat currency. But if the game can potentially cost a thousand dollars to even get started, those who might benefit from it the most are already excluded by the prices. Additionally, anyone who is unsure about trying these types of games has to take a huge gamble, which may prevent them from ever testing the water. 

Common NFTs

Another reason people play these games is to try to make a unique and desirable NFT, usually with a view to selling it. Many play-to-earns rely on presales to develop the game. This means that their game mechanics and characters are often quite basic. A problem they now have is they are limited in what they can provide the community in terms of making an NFT. Instead of having unique-looking characters, they have characters that all follow the same style, such as a blob or block, and it’s hard to change this in the future without rendering the characters people paid thousands of dollars for obsolete. But without doing anything, the NFTs themselves fall a good deal short of being unique.

Opis Group Convention Panel Taking the Cloud Green with Decentralised Technology

Opis Group To Participate in Blockchain Convention. Adam Roney, CTO.

In this panel discussion at the convention, we are likely to learn about the environmental effects of centralised cloud computing, and how decentralised cloud computing can make things better. A recent MIT case study sheds light on the physical demands and environmental impact of cloud computing. 

The MIT Report

The case study was written by Steven Gonzalez Monserrate, a graduate of the Massachusetts Institute of Technology (MIT), one of the most prestigious technology colleges in the world. The Cloud Anthropologist and PhD candidate “drew on five years of research and ethnographic fieldwork in server farms to illustrate some of the diverse environmental impacts of data storage.”

The Cloud is not Cool

Steven recants a story from his work in the field at a data centre (Server farm). An incident occurred. The servers were overheating and the technician was panicking. ‘The flood of warmth seeps into the servers faster than the heat sinks printed into their circuit boards can abate, faster than the fans can expel the hot air recycling in a runaway feedback loop of warming.’ 

As any minute of downtime can cost companies thousands of dollars, Steven reminds us, something had to be done. ‘Within two minutes, however, the three massive air conditioning units that had been idling in a standby state activate in full power, flooding the room with an arctic chill and restoring order to the chaotic scene.’ Steven states that ‘in most data centers today, cooling accounts for greater than 40 percent of electricity usage.’ 

What’s worse is that it wasn’t just a one-off data centre. In fact, Steven adds that “data centers overwhelmingly rely on air conditioning. Most data centers in ‘North America draw power from “dirty” electricity grids. Especially in Virginia’s “data center alley,” the site of seventy percent of the world’s internet traffic in 2019.’

As a consequence of such high demands of cooling, ‘the Cloud now has a greater carbon footprint than the airline industry.’ To put it into perspective, he adds ‘a single data center can consume the equivalent electricity of fifty thousand homes.’ 

Thirsty Work

In addition to the hyperventilating nature of servers, they are also quite thirsty. Though the use of cooling water ‘is an attempt to reduce the carbon footprint” it comes at a cost too. ‘In Bluffdale, Utah, residents are suffering from water shortages and power outages as a result of the nearby Utah Data Center. A facility of the US National Security Agency (NSA) that guzzles seven million gallons of water daily to operate.’ 

It seems whatever they try to do to cool these demanding servers, they run into new problems. Adam Roney, CTO of Opis Group will offer the Barcelona conference a solution to these problems. 

Come and Join Us

Anyone who can get to the convention in Barcelona is welcome to come and meet us. We’re excited to network and build our relationships, but we would also like to meet some of our existing community members too. 

If you can’t make the event, we will provide you with content on our socials to keep up to date with what’s happening. Also, feel free to join us on our socials and ask us any questions you have. We recently had an AMA which you can find on YouTube for Opipets. 

To learn more about our solutions to the cloud and play-to-earn problems, visit our solutions page.

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